Dialogue with undefined
Dialogue
Requirements:
WIP: Quest.MSQ2.Quest5_Vines3: 1
WIP: Quest.MSQ2.Quest5_HasSword: 0
WIP: Quest.MSQ2.Quest5_HasPlant: 0
Quest Completed:
Script:
undefined: (As soon as you touch the bag, you feel... Nothing. Not a normal nothing, but an all-encompassing emptiness that spreads in front of you like a vast cavern.)
undefined: (You could jump into it, and it wouldn't matter. Nothing would.)
undefined: (Choose the bag?)
You: (Yes.)
undefined: (You pick up the bag. Your hands and arms slowly turn numb the longer you hold it... but that doesn't matter much at all.)
You: (No.)
undefined: (Do you really want to keep looking? You've been in this tree for so long, and this bag would work just as well as anything else.)
undefined: (Who cares what the right answer is? All you need to do is finish this puzzle and go home.)
You: (Choose the bag.)
undefined: (That's right. You were always going to choose the bag. Why pretend you weren't? It's easier this way.)
Rewards:
You: (I want to keep looking.)
undefined: (You don't really want to keep looking. You're only saying that because you have to. It's okay, you can choose the bag.)
You:
I'm not choosing the bag!
undefined: (Fine. Don't choose the bag. It's not like the bag cares. You didn't need to be so rude to the bag.)
You:
(Make a rude gesture at the bag.)
undefined: (Fine. Don't choose the bag. It's not like the bag cares. You didn't need to be so rude to the bag.)
You:
I made my choice.
undefined: (Fine. None of your choices really matter, but it's okay you think this one does. The bag will be waiting if you change your mind.)
You:
Sorry, but no thank you.
undefined: (Well, at least you were polite when turning down the bag. Not that the bag cares one way or another. The bag will still be here if you change your mind.)
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