Like A Shiprunt
You've been trapped by Tamala in the mysterious caves, with no obvious way out. Still, there has to be something, right?
New
Main Quest
Table of Contents:
Navigation
Start
Starts with:
Objectives
1
Requirement:
Find another way out of the Beast's Lair.
Elderwoods
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2
You've encountered infected vines blocking your way. Perhaps there's a method to destroying them?
Requirement:
Find a way to break the vine.
WIP:
Quest.MSQ1.06LairVineBroken
3
You've made it past the vines, but you aren't in the clear yet. Keep looking for an exit!
Requirement:
Keep looking for an exit.
Elderwoods
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4
You've found an old trap door that seems to lead somewhere promising. The only problem? It's locked. Search around the door for the key.
Requirement:
Find the key for the trap door.
5
You found the key, and it's time to see where this door leads!
Requirement:
Go through the trap door.
Elderwoods
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Kilima Village
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6
Another cave, but this one certainly seems to lead somewhere. One foot in front of the other, Palian!
Requirement:
Keep looking for a way out.
Reward:
WIP: Set Quest.MSQ1.05LeaveLair to 0
7
It seems you aren't alone in these caves. A boy's been trapped by the infected vines. Hey, wasn't Nai'o looking for a lost boy? Better find a way to where he's trapped!
Requirement:
Find a way to the trapped boy.
Bahari Bay
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Elderwoods
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Event
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Kilima Village
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8
You've reached the trapped boy, and all that's left is to clear these pesky vines.
Requirement:
Free the trapped boy from the vines.
WIP:
Quest.MSQ1.06CaveVinesBroken
9
The boy is free! Better check in on him and make sure he's okay.
Requirement:
Check in with the boy.
10
Fresh air and freedom, finally. Subira's cleared the final obstacle and taken you out of the dank caves. Time to see what you missed while you were trapped.
Requirement:
Talk to Subira.
Rewards:
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