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Secret Depths

After exploring Kilima Village and Bahari Bay, you've discovered long lost overseer stations, overidden the lockdown protocol, and opened the door to an ancient secret. Meet Einar and Hekla there to begin your adventure.

Main Quest

Table of Contents:

Start

Starts with:
WIP: gatherables/bp-worldpersistgatherable-base-large-c-0

Objectives

1
Requirement:
Talk to Hekla inside the Temple of Roots.
Bahari Bay
Map is loading...
Maps are WIP, some might be wrong
Reward:
2
Einar and Hekla think the Galdur is deeper inside the temple. You'll have to find a way to break through the crumbling wall nearby. Maybe you have a tool that could crush it?
Requirement:
Find a way out of the chamber.
Kilima Village
Map is loading...
Maps are WIP, some might be wrong
3
After breaking through the crumbling wall, the group is on their way to the next part of the adventure. Explore the Temple of Roots and try to find the Galdur who called for help.
Requirement:
Explore the Temple of Roots.
Bahari Bay
Map is loading...
Maps are WIP, some might be wrong
Kilima Village
Map is loading...
Maps are WIP, some might be wrong
4
After venturing deeper into the Temple of Roots, the group is stopped by a sealed door. Find a way to open it - maybe the interface next to it might help?
Requirement:
Find a way to open the door.
5
The mysterious Galdur that sent the signal has been revealed as "The Gardener" - and he controls the entire Temple of the Roots! He's doing something to Einar - you better check on him.
Requirement:
Talk to Einar.
Turn In:
6
After a misunderstanding, The Gardener has begun trying to reset Einar's memories! Find your way to the temple's core to stop him.
Requirement:
Reach the Gardener to save Einar.
Bahari Bay
Map is loading...
Maps are WIP, some might be wrong
Kilima Village
Map is loading...
Maps are WIP, some might be wrong
Turn In:
7
You've reached the Gardener's core - now you just need to bring Einar and Hekla here. Activate the Flow Gate in the room so that they can step through it.
Requirement:
Activate the Flow Gate to bring Einar and Hekla through.
Bahari Bay
Map is loading...
Maps are WIP, some might be wrong
Kilima Village
Map is loading...
Maps are WIP, some might be wrong
Turn In:
Reward:
20 Friendship Points with
8
Hekla thinks the only way to stop the Gardener is to disconnect the Gardener from the Flow Network. Time to push some buttons!
Requirement:
Disconnect the Gardener.
Kilima Village
Map is loading...
Maps are WIP, some might be wrong
Turn In:
9
Despite your best efforts, disconnecting The Gardener from Einar didn't work. Now Einar is stuck in a failsafe mode. Maybe Hekla has an idea?
Requirement:
Talk to Hekla about Einar.
10
After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Confront the Gardener to see if he'll restore Einar's personality.
Requirement:
Confront the Gardener.
Complete any of the following:
11
After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Tell Hekla that he won't back down.
Requirement:
Turn In:
Rewards:
20 Friendship Points with
20 Friendship Points with
12
Now that the Gardener has restored Einar, you can return to the temple entrance. What an adventure! Wait... are we forgetting something?
Requirement:
Return to the temple's entrance.
Kilima Village
Map is loading...
Maps are WIP, some might be wrong
Turn In:
13
Hekla and Einar revealed the puzzle was right where you started in the Temple of Roots. Now that you finally found it, you can solve it.
Requirement:
Solve the mural puzzle.
WIP:
Quest.EWS.EarthTemple.Completed
Reward:
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