All In Order
Subira is determined to move forward on her investigation into the Grimalkin cartel. Time to head back to the lighthouse to see if you can find any new leads.
Villager Quest
Table of Contents:
Navigation
Start
Starts with:
Provided when you start the quest:
WIP: Set PrivateSpace.Subira.LighthouseBasement to 1
Objectives
1
Requirement:
Return to the lighthouse basement to search for additional clues.
2
The lighthouse basement is locked! Find the key by following the hint given in the note by the door. Maybe Subira or the villagers in Bahari Bay can lead you to the right location?
Requirement:
Find the "thinking spot" described in the note by the lighthouse basement door.
3
The lighthouse basement is locked! Find the key by following the hint given in the note by the outhouse. Maybe Subira or villagers knowledgeable about "vampires" can help?
Requirement:
Find the place described on the note at the outhouse, where one can be bit by a "vampire".
4
The lighthouse basement is locked! Find the key by following the hint given in the note by the Flooded Fortress. Maybe Subira can point you in the right direction?
Requirement:
Find the "lunch spot by the flowery waterfall" indicated in the note at the outhouse.
Kilima Village
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5
You've finally found the key to the lighthouse basement! Now's your chance to investigate it for any incriminating evidence against the Grimalkin cartel.
Requirement:
Enter the locked lighthouse basement.
Kilima Village
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Maps are WIP, some might be wrong
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6
You've regained access to the lighthouse basement... but at what cost?
Requirement:
Talk to... Kenli?
7
After encountering an unexpected face in the lighthouse basement, it's time to report your findings back to Subira.
Requirement:
Deliver the suspicious package to Subira.
Rewards:
30 Renown
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